Tracking vehicle locations in a parking lot for definitive display on a GUI

ABSTRACT

A computer implemented method for displaying on a map a definitive image of precise locations of multiple mobile objects such as vehicles in a lot. The lot is mapped digitally to display precise locations of sub-areas of different types, such as parking and movement slots and their raw, approximate distances from vehicles are determined from approximate coordinates of vehicles obtained remotely. A data base of vehicle and sub-area types is established and a vehicle placement matrix is determined providing probabilities of respective sub-areas being occupiable by respective vehicles derived from business environment rules based on compatibilities of respective vehicle types with respect sub-area types. Raw, approximate distances of vehicles from sub-areas are divided by the probabilities to provided adjusted distances, sub-areas ranked by least adjusted distances and the respective vehicles placed in their top ranked sub-areas for more accurate display of location on a GUI.

FIELD OF THE INVENTION

The invention relates to tracking vehicle positions in a parking lot for definitive display on a GUI for the purposes of inventory management and inventory security.

BACKGROUND OF INVENTION

In the automotive and storage and distribution industries, effective inventory management applications are critical to daily operations, where locating vehicles, trailers, or other mobile inventory accurately and in a timely manner is critical to business success.

At automotive dealerships, both sales and service employees routinely search for vehicles. If a salesperson cannot locate a vehicle for a prospective customer to test drive within a timely manner, the salesperson is less likely to sell a vehicle. On the service side, since a service technician bills customers for time spent repairing a vehicle, any time spent locating a vehicle is lost revenue. If vehicles could be found more quickly, more technician time would be spent repairing vehicles, which would increase the revenue per service technician for the dealership. In the retail automotive industry, lost vehicle sales and inefficient use of labor are the costs of not locating vehicles accurately and quickly.

In the storage and distribution industry, distribution centers maximize revenue by quickly transloading containers to trailers, splitting container loads amongst multiple trailers, and returning containers back to ports in a timely manner. Centers are typically penalized for delays, and earn more business from retailer and other customers if they are consistently on-time. Similarly, warehouses maximize revenue by quickly tracking boxes and pallets for packing and shipping. Locating mobile objects such as trailers, containers, boxes, and pallets accurately and quickly is critical to performing any of these tasks.

In fact, in both the automotive and storage and distribution industries, the problem of locating mobile objects increases in difficulty as a function of the total number of objects in inventory and the number of possible locations.

Currently, inventory management applications display the location information in a graphical form (on a GUI) of single or multiple objects by showing an image, (typically a dot or other image representing the object), against a background image of an entire map of the storage facility. Multiple objects showing multiple images are not used often because of the difficulty of interpreting raw location information from multiple objects, simultaneously. The object image is placed on the digital map on the basis of raw (x,y,z) coordinates generated through one or multiple underlying object location technologies, including GPS, RFID, RF, Ultrasonic, Acoustic, Infrared, and other technologies.

Depending on the precision of the underlying location technology, there is a resulting error radius which is expected to circumscribe the actual location of the object. This error radius may vary based on environmental constraints, including signals being blocked by walls, buildings, other objects, or inclement weather. A user is expected to extrapolate the most likely actual location of the object, based on the dot image and the error radius.

However, particularly when groups of vehicles or other objects are crowded together, the inherent location errors may result in multiple overlaps and fuzzy images which can be difficult to interpret by an observer and lead to errors in guessing actual locations which become time consuming and costly.

For example, in a parking lot, if the vehicle being sought is blocked by 2 other vehicles, an accurate multiple object display of all vehicles would prepare the user to take the keys of all 3 vehicles in order to retrieve the vehicle being sought in a single step. Alternatively, in a single object display, the obstructing vehicle would not be displayed and it would have been necessary for the user to have physically gone to the vehicle, noted the 2 vehicles that are blocking the vehicle being sought, returned to the building to pick up all 3 keys, and then returned to the vehicle to retrieve it, requiring an additional round trip.

Similarly, in a warehouse, if a user is searching for a single product that is on one of multiple pallets located throughout the warehouse, the user can choose to retrieve the pallet that is least encumbered by other pallets. Alternatively, in a single object display, the user would arbitrarily choose a pallet, possibly requiring unnecessary time and work to move other pallets out of the way before being able to retrieve the pallet being sought.

SUMMARY OF THE INVENTION

It is an object of the invention to ameliorate or eliminate the above-mentioned disadvantages by providing, automatically, a definitive/accurate, real time, GUI display of respective positions of the multiple vehicles or other multiple objects on the map of a parking lot or mobile object facility.

Accordingly, the invention provides a computer implemented method to automatically track/identify respective parking slots and movement slots occupied by respective individual vehicles of a group of vehicles crowded together in a parking lot to enable definitive, real time, display of the vehicles' respective parking and movement slots on a GUI, comprising the steps of:

determining a set of business environment rules based on compatibility of respective slots with respective vehicles for providing relative probabilities of occupation of respective slots by respective vehicles;

determining raw distances of respective vehicles from respective slots;

adjusting values of raw distances of respective vehicles from respective potential slots according to the respective probabilities of occupiability as determined by the business environmental rules so that the relative proximities of slots to respective vehicles increase with increasing probabilities of occupationiability as compared with relative proximities derived from the raw distances;

ranking the respective slots in order of most proximate to respective vehicles, as derived from the adjusted values of raw distances and,

placing respective vehicles in respective top ranked slots for real-time display on a GUI and, so that any slot occupying vehicles are replaced by more proximate vehicles and replaced vehicles are then placed in successively ranked slots.

Thus, once information concerning any different types and/or physical states of vehicles and different types of slots and the applicable business rules are established and entered on the data base, the locations of vehicles and other mobile objects in the lot can be tracked in real time and displayed definitively on the computer GUI automatically, without need for additional user estimation or interpretative guesswork.

The invention also provides A computer implemented method to automatically track/identify respective locations occupied by respective individual vehicles of a group of vehicles crowded together in a parking lot to enable definitive, real time, display of the vehicles' respective locations on a GUI, comprising the steps of:

a) creating a digital map of a main area of a parking lot by identifying sub-areas of the parking lot of different types comprising parking slots and movement slots, potentially occupiable by vehicles; dividing the parking lot into a grid of cells so that respective slots are filled by at least one cell with each cell being in only a single slot;

b) determining a business environment rule for each type of slot based on vehicle compatibility which provides a probability that a slot of a particular type is occupiable by a vehicle;

c) determining precise positional coordinates of respective parking slots and movement slots;

d) providing means for remotely identifying respective vehicles and for providing approximate positional coordinates of each vehicle identified;

e) designating a vehicle and comparing the approximate positional coordinates of said designated vehicle with the precise positional coordinates of each slot, as provided by the digital map, to determine respective raw distances therebetween;

f) calculating adjusted distances of the designated vehicle from respective slots by changing values of respective raw distances by a factor dependent on relative probabilities of respective slots being occupiable by the designated vehicle according to the business rule, so that relative proximities of respective slots to the designated vehicle are increased with increasing probability, by comparison with relative proximities derived from respective raw distances;

g) ranking the slots in order by least adjusted distances from the designated vehicle and, in the event of slots having equal highest ranking, assigning a top rank to one of those equal highest ranking slots by one of random selection and other criteria;

h) when the top ranked slot is unoccupied by another of the vehicles, placing the designated vehicle in the top ranked slot and, when the top ranked slot is occupied, comparing the adjusted distance of the designated vehicle from the top ranked slot and the adjusted distance of the occupying vehicle from the top ranked slot and placing the more proximate of those vehicles in the top ranked slot;

i) when the designated vehicle is not more proximate than the occupying vehicle repeating step h) for successively ranked slots until one of the designated vehicle is placed in a slot and all attempts to place the designated vehicle are exhausted;

j) when the designated vehicle is more proximate than the occupying vehicle, replacing the occupying vehicle by the designated vehicle so that the occupying vehicle returns to the group; and,

k) repeating the steps e)-j) for all remaining vehicles of the group.

Business rules may be based, for example on the size and type, temperature or velocity of vehicle or mobile object, and the corresponding size and type of potential slots or sub-areas in the vehicle or mobile object proximity.

For example, where a box is the mobile object and its approximate/raw (x,y,z) coordinate would place it in mid air, the probability based adjustment provided by the invention would place an image of a box on the most likely shelf (a pre-defined sub-area).

Similarly, where a vehicle is the mobile object and its approximate/raw (x,y,z) coordinate would place it on a curb, in a building, or overlapping another vehicle, the invention would place an image of the vehicle in the most likely parking slot. Further, the invention will not place a large trailer in a small vehicle parking slot, or a vehicle that is in-motion in a parking slot.

The invention provides the advantages of increasing the accuracy of the location estimate of the mobile object; decreasing the time required to actually physically locate the object, and reducing the burden on the user to interpret location results. In particular, the last mentioned advantage reduces the required acumen and burden of pro-activity of a user to physically locate objects.

The invention enables respective locations of groups of mobile objects crowded together to be displayed clearly, simultaneously, and in real-time. In a variety of applications, this allows users to use other displayed objects as relative landmarks when physically in the lot, locating the desired vehicle, and also prepares the user to negotiate other objects that are obstructing access to a desired object.

The invention also enables users to view available or unoccupied sub-areas on the map—available shelf space, open parking slots, etc.

It will be appreciated that mobile objects to be tracked include vehicles, trailers, shipping containers, shipping pallets, mobile hospital equipment, or other classes of mobile equipment. Pre-specified areas include parking lots, airports, seaports, wharfs, warehouses, campuses, hospitals, distribution centers, battlefields, or other pre-specified areas. Sub-areas include parking slots, rooms, alcoves, bays, cells, lockers, docks, shelves, stalls, or subdivisions.

The method of the invention bridges the gap between various location technologies, such as GPS, RF, RFID, Ultrasonic, Acoustic, Infrared, and other technologies, which generate a raw (x,y,z) coordinate for a single, specific object, and a graphical user interface (GUI), where multiple objects are displayed in a parking slot, room, area, or other discrete sub-area on a digital map.

According to another aspect, the invention provide a method for improving mobile object resolution in a real time simultaneous display of multiple mobile objects in specific sub-areas of a facility area on a GUI comprising the steps of:

measuring approximate respective distances of respective mobile objects from respective potentially occupiable specific sub-areas;

formulating at least one business environment rule based on relative compatibilites of respective objects with respective sub-areas indicative of relative probabilities of respective objects being found in respective sub-areas;

modifying the measured distances in accordance with the relative probabilities to provide respective adjusted distances; and,

placing respective mobile-objects in respective sub-areas located at least adjusted distances therefrom for display in the facility area on the GUI.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a flow chart showing the steps involved in providing a digital map of a parking lot or other mobile object facility;

FIGS. 2 and 3 show, respectively, circular sub-areas defined by cells of larger and smaller sizes, respectively;

FIG. 4 shows a diagonally extending, parallelogram shape, sub-area as a parking slot defined by cells;

FIG. 5 is a flow chart showing the steps involved in placing respective vehicles or other mobile objects in respective sub-areas or parking slots

FIG. 6 is a plan/map of a portion of a parking lot;

FIG. 7 is an enlarged view of a portion of the parking lot, showing the position of a first car is it would potentially appear on a display before adjustment by the business rules;

FIG. 8 is a similar view to FIG. 7, showing the position of the first car as it would actually appear on a display after adjustment by application of the business rules;

FIG. 9 is a similar view to FIG. 8, showing also the position of a second car as it would potentially appear on a display before adjustment by the business rules;

FIG. 10 is a similar view to FIG. 9, showing the position of the second car as it would actually appear on a display after adjustment by the business rules;

FIG. 11 is a similar view to FIG. 10, also showing the position of a third car as it potentially would appear on a display before adjustment by the business rules;

FIG. 12 is similar view to FIG. 11, showing the position of the third car as it would actually appear on a display after adjustment by the business rules;

FIG. 13 is a similar view to FIG. 7, but showing the positions of eleven cars as they would potentially appear on a display before adjustment by the business rules; and,

FIG. 14 is similar view to FIG. 13, showing the position of the eleven cars as it would actually appear on a display after adjustment by the business rules.

DESCRIPTION OF PARTICULAR EMBODIMENT

The implementation of the invention in this embodiment comprises two main stages: first, the configuration of overall lot area, sub-areas, lots and vehicles or mobile objects; and second, the placement of vehicles or mobile objects based on raw (x,y,z) coordinates as adjusted by business environment rules based on sub-area and mobile object compatibility, for definitive display on a screen at improved resolution.

Firstly, as shown in FIG. 1, at step 1, the (2 or 3 dimensional) parking space to be digitized is surveyed. The borders of the space are then input on a central server at step 2. At step 3, the error radius E of the vehicle location technology is input. At step 4 the shortest dimension of any sub-area is input for determining minimum required individual cell size. (Cell will have square or cube shape for 2D or 3D map). At step 5, the various different physical types of the sub-areas are determined, (grass, building, movement slot, parking slot), together with the appearances. At step 6, one or more groups/sets of cells are selected to define individual sub-areas/slots and, at step 7, the space is digitized and ready for real-time vehicle/object placement.

The implementation of the above steps will now be explained in greater detail:

First, the user specifies the overall area dimensions (x,y,z), the precision of the vehicle location technology (E), and the shortest dimension of any sub-area to be defined in the system. Accordingly, a grid representing the pre-specified area, with each grid cell sized to meet the shortest dimension of any sub-area is generated. For example, if a user plans to depict a 40 square meter circular grass area in the middle of an overall 2 dimensional area measuring 400 square meters, the user could specify the shortest dimension as either 1 meter, as in FIG. 2, or as 0.25 meters, in FIG. 3. Clearly, when specifying a shorter “shortest dimension of any sub-area”, a user can create more realistic non-square sub-area shapes.

Next, sub-areas are defined based on the shape of one or more grid cells, sub-area type, and sub-area appearance. Large sub-areas may take up multiple cells and have irregular shapes. For example, in a 2 dimensional grid representing a parking lot, a diagonal parking space is shaped as a parallelogram and occupies a total of 20 total cells, as shown in FIG. 3. Sub-areas are further defined by a specific type. For example, a sub-area may be characterized as a “refrigerated” area, “10 ft restricted ceiling” area, or as a “non-usage” area. In the example below, the sub-area is a “parking” slot (as opposed to a “moving” slot). Sub-areas are also defined by appearance (which may be an image specified by the user), and will be depicted on screen accordingly. On the screen, the parking space will appear light gray in color with four white lines outlining the four corners so that it appears to have smooth, not jagged sides.

Typically, a parking slot is 10 feet wide and 18 feet long. Each grid cell represents 1 foot. Thus, this diagonal parking space is 10 cells in width, by 18 cells in length.

Prior to placing or assigning mobile objects (vehicles) to parking slots/sub-areas, as indicated in Figure 50, a database of mobile objects identity and characteristics is established.

As indicated at 51, an object placement matrix of the probability that an object (vehicle) could be based in a sub-area, based on business environment rules of compatibilities of sub-areas with objects is determined.

As indicated at 52, for a designated vehicle, the identity, approximate location and state is received from the location technology (e.g RFID or GPS),

As indicated at 53, a list of all eligible sub-areas/slots is collated and their (raw) distances from the vehicle determined, (omitting or removing those outside the selected error radius E).

As indicated at 54, the respective raw distances of the sub-areas/slots are divided by their respective probabilites of accommodating the designated vehicle according to the business rules matrix and ranked in order of closeness to the vehicle.

As indicated at 55, if the top ranked sub-are/slot is empty, the vehicle object is displayed as located in that sub-are/slot as indicated at 56, but if the sub-are/slot is occupied the adjusted distances of the designated and occupying vehicles are compared, as indicated at 57, and if the designated vehicle is closer than the occupying vehicle (less adjusted distance), the designated vehicle replaces the occupying vehicle, as indicated at 58, and the algorithm is rerun for the removed vehicle by returning to step 53. If the adjusted distance of the designated vehicle is not less than the adjusted distance of the occupying vehicle, the top ranked sub-area is removed from the list, as indicated at 59, and if any sub-areas remain, the designated vehicle is subjected to the test of 57, if the sub-area is occupied or, if unoccupied, displayed therein as indicated at 56.

If no sub-areas remain, an error repot entry is made detailing the failure to place the vehicle object as indicated at 60.

Aspects of the steps outlined above will now be described In more detail, Vehicles or mobile objects to be placed in sub-areas are defined by shape of one or more grid cells, type, state, and object appearance. As with sub-areas, vehicle/mobile objects may take up multiple cells and have irregular shapes. Vehicle/objects are also further defined by specific types. For example, an object may require “cold-storage”, be a “high priority” object. vehicle/objects are further characterized by state, which can vary over the life of a vehicle/object. For example, a vehicle/object can be “in motion”, “stationary”, “overheated” or “overcooled”. Vehicle or object appearance is defined by an image specified by the user, and will be depicted on screen accordingly.

In constructing the object placement matrix, the user defines the likelihood of placement of an object into a sub-area based on number and shape of grid cells of sub-area, sub-area type, number and shape of grid cells of object, object type, and object state. For example, a “vehicle” object that is in the “stationary” state is highly likely to be placed in a “vehicle parking slot” sub-area, is relatively less likely to be placed in a “vehicle moving slot” sub-area, and is least likely to be placed in a “non-usage area”. Each combination of a sub-area, object, and object state is defined by a percentage likelihood of placement between 0% and 100%, for example, as shown in the matrix below:

Object Placement Matrix - % Likelihood Object could be placed in Sub-Area Large Small Large Small Vehicle - Vehicle - Vehicle - Vehicle - Sub-Areas Stationary Stationary In Motion In Motion Small Parking Slot 5% 100% 3% 40% Large Parking Slot 100% 80% 75% 20% Small Movement 30% 60% 50% 100% Slot Large Movement 60% 40% 100% 80% Slot Large Grass Slot 10% 10% 10% 5% Building Slot 0% 0% 0% 0% *Individual values are calibrated based on individual application

Objects are then registered to be tracked in the system. Each physical vehicle object to be tracked is assigned a unique identifier, and classified by object shape and type. When the location system reports an object's location and, possibly, the object's state (which varies over time based changing conditions and is measured by a sensor within the location system), it will reference the object's unique identifier.

As vehicle objects move, the location system sends 1) an object's unique identifier, 2) the updated (x,y,z) coordinates, and 3) the object “state” based on location system information.

In the placement procedure, based on the precision variable entered by the user in the configuration stage, the method of the invention will create a list of sub-areas that are within the precision radius (E) of the given (x,y,z) coordinate, based on a (raw) distance calculation between given coordinate and the centroid of the sub-area. All sub-areas, regardless of type are included in this list. Next, the distances are divided by the corresponding percentage in the object placement matrix to provide the adjusted distance. For example, if the raw distance of a large vehicle is 3 meters from a large grass slot, the adjusted distance would be 3/10%=30.

This list is now ranked in order of least adjusted distance. If multiple sub-areas have the same adjusted distance, they are ranked randomly in relation to each other or by some other criterion such as first considered.

If the top ranked sub-area is unoccupied, the object is placed in that sub-area and the placement procedure terminates. If the top ranked sub-area is occupied, the adjusted distance of the existing vehicle/object is compared with the adjusted distance to the new object. If the new vehicle/object has a smaller adjusted distance, the new vehicle/object is placed in the sub-area, and the placement procedure runs again in order to place the existing object.

If the new vehicle/object is equally close or has a greater adjusted distance, the existing vehicle object remains in the sub-area, and the new vehicle/object is attempted to be placed in the second ranked sub-area. If the second ranked sub-area is unoccupied, the vehicle/object is placed in this sub-area and the placement procedure terminates. If the second top ranked sub-area is occupied, the invention will compare the adjusted distance of the existing vehicle object to the new vehicle object. If the new vehicle/object has a smaller adjusted distance, the new vehicle object is placed in the second top ranked sub-area, and the placement procedure runs again in order to place the existing vehicle/object. If the new vehicle/object is equally close or has a greater adjusted distance, the existing vehicle/object remains in the sub-area, and placement of the new vehicle/object in the next top-ranked sub-area is attempted.

The procedure continues until the new vehicle/object has been placed and all displaced existing vehicle objects have been placed, or all sub-areas have been evaluated and an vehicle/object cannot be placed. In case a vehicle/object cannot be placed, the invention creates an entry on an error report. This indicates to the user that either the precision threshold is too small, or that the sub-areas have not been defined accurately.

In the case where the shape and size (by number of cells) of the object is equal to or smaller than the shape and size of the sub-area where the vehicle is placed, the image of the object will be placed such that it fits within the boundaries of the sub-area, such that the centroid of the image is the same as the centroid of the sub-area.

In the case where the shape and size (by number of cells) of the object is greater than the shape and size of the sub-area where the vehicle is placed, the image of the object will be placed such that it minimizes the total overhang over the boundaries of the sub-area. Thus, an elongate vehicle image will be displayed extending along the elongate movement slot as shown in FIGS. 12 and 14, as otherwise the image would overhang the slot boundary.

In the following examples, described in connection with FIGS. 6-14, the vehicle placement matrix is agnostic to vehicle size and vehicle velocity. Additionally, all sub-areas forming slots are of the same size. Only the top 2 slots (sub-areas) are considered within 25 m.

Object Placement Matrix Sub-Areas Vehicle - Stationary Vehicle - In Motion Parking Slot 100% 100% Movement Slot 10% 10% Grass Slot 5% 5% Building Slot 0% 0% Precise coordinates of respective parking slots S1-S8, and movement slots M1-M3, shown in FIGS. 6-14, are as follows: Parking Slots (centroids are in meters)

-   S1—(180,240) -   S2—(204,240) -   S3—(228,240) -   S4—(252, 240) -   S5—(180,288) -   S6—(204, 288) -   S7—(228, 288) -   S8—(252, 288)     Movement Slots -   M1—(168,324) -   M2—(216, 324) -   M3—(264,324)     Event 1 -   1. Car 1 has an approximate (raw) detected location of (215, 284)     which would correspond to a displayed position shown in FIG. 7     before adjustment by the business rules.

The top 2 slots are:

-   -   a. S6 (11.7 m adjusted distance index)     -   b. S7 (13.6 m adjusted distance index)

Car 1 therefore occupies S6, as shown in FIG. 8 as would be actually displayed on the GUI.

Event 2

-   1. Car 2 has a position of (210, 292) which would correspond to a     displayed position shown in FIG. 9 before adjustment by the business     rules.

The top 2 slots are:

-   -   a. S6 (7.2 m adjusted distance index)     -   b. S7 (18.4 m adjusted distance index)

Car 2 displaces Car 1 to occupy S6 because it has a more favorable, (higher ranking), adjusted distance index, (7.2 m<11.7 m).

Re-run Algorithm for Car 1. Car 1 has a position of (215,284). The top 2 slots are:

-   -   c. S6 (occupied by Car 2 which has a more favorable adjusted         distance index)     -   d. S7 (13.6 m adjusted distance index)

Therefore, Car 1 occupies S7 as shown in FIG. 10.

Event 3

-   1. Car 3 has position of (222,305) which would correspond to a     displayed position shown in FIG. 11, before adjustment by the     business rules.

The top 2 slots are:

-   -   a. S7 (occupied by Car 1 which has a more favorable adjusted         distance index, 13.6 m<18 m)     -   b. M2 (19.9 m/10%=199 m adjusted distance index)

Therefore, Car 3 occupies M2 in the actual, real time display, as shown in FIG. 12. In practice, car images will not have any identifiable front facing direction but are aligned with slot direction.

The following 11 vehicle example shows that the utility of the invention is signific ant even in the setting of a small area of a larger lot.

FIG. 13 shows the potential appearance of the vehicles positions on a screen before adjustment according to the business environment rules; and FIG. 14 shows the actual screen display after the adjustment placing the cars in appropriate sub-areas/slots.

In the preferred mode, the location technology is RF based and uses the RSSI (Received Signal Strength Indicator) to estimate location. This location technology has an expected error radius of 15 feet.

Each vehicle is assigned a battery powered radio-transceiver (tag), which is called a blind node (location is unknown). The blind node is battery powered and hangs from the rear view mirror of the vehicle. During the assignment process, the vehicle identification number (VIN) is paired with the blind node's unique identifier and is uploaded to the central server.

The area has solar powered or hard-wired radio-transceivers installed throughout the lot, called reference nodes (with known locations). The transceivers are all connected in a mesh-network style and send location message updates to a central dongle. The dongle node connects to a PC, which in turn sends location information to a central server, which parses the location information and displays vehicles on the digital lot.

When a blind node begins moving, the motion sensor triggers and sends out a RF blast which is received and measured by the reference nodes in its immediate proximity. The references nodes, which are always on to receive messages from blind nodes and route messages to the dongle, each send a message back to the blind node with the received signal strength and their known (x,y) coordinates. The blind node then estimates its own location. It then sends a message through the mesh network of reference nodes to the dongle with its estimated location and its “moving” state. The dongle in turn sends the information to the PC.

When a blind node stops moving, the motion sensor stops triggering and the location process repeats. The blind node sends a message with its estimated location and its updated “parked” state.

The central server, using the assignment information of each blind node, identifies the vehicle, its estimated location, and its state (in motion or parked).

A tag similar to the tag intended for the vehicle, is the AeroScout T3 Tag, sold by AeroScout of Redwood City, Calif., web address: aeroscout.com, the disclosure of which is incorporated herein by reference, which includes identification of vehicle, position, motion and temperature detection.

Another application of the invention is in the mining industry. In such application, the area comprises a mine or site and sub-areas comprise shafts, passes, stations, levels, and chambers.

Mobile objects to be located include drills, electric shovels, buckets, materials (such as coal, copper, iron, precious metals, etc.), trucks, bulldozers, trams, bins. 

1. A computer implemented method to automatically track/identify respective parking slots and movement slots occupied by respective individual vehicles of a group of vehicles crowded together in a parking lot to enable definitive, real time, display of the vehicles' respective parking and movement slots on a GUI, comprising the steps of: determining a set of business environment rules based on compatibility of respective slots with respective vehicles for providing relative probabilities of occupation of respective slots by respective vehicles; determining raw distances of respective vehicles from respective slots; adjusting values of raw distances of respective vehicles from respective potential slots according to the respective probabilities of occupation as determined by the business environmental rules so that the relative proximities of slots to respective vehicles increase with increasing probabilities of occupation as compared with relative proximities derived from the raw distances; ranking the respective slots in order of most proximate to respective vehicles, as derived from the adjusted values of raw distances and, placing respective vehicles in respective top ranked slots for real-time display on a GUI and, so that any slot occupying vehicles are replaced by more proximate vehicles and replaced vehicles are then placed in successively ranked slots.
 2. A method according to claim 1 in which, when a shape and size of a vehicle is no larger than a shape and size of a slot in which the vehicle is placed, an image of the vehicle is positioned within boundaries of an image of the slot, such that the vehicle image has a centroid which is coincident with a centroid of the slot image; and when a shape and size of the vehicle is greater than a shape and size of a slot in which the vehicle is placed, an image of the vehicle will be positioned in the slot image to minimize any total overhang over boundaries of the slot image.
 3. A method for improving mobile object resolution in a real time simultaneous display of multiple mobile objects in specific sub-areas of a facility area on a GUI comprising the steps of: measuring approximate respective distances of respective mobile objects from respective potentially occupiable specific sub-areas; formulating at least one business environment rule based on relative compatibility of respective mobile objects with respective sub- areas indicative of relative probabilities of respective mobile objects being found in respective sub-areas; modifying the measured distances in accordance with the relative probabilities to provide respective adjusted distances; and, placing respective mobile objects in respective sub-areas located at least adjusted distances therefrom for display in the facility area on the GUI.
 4. A method according to claim 3 in which when a shape and size of a mobile object is no larger than a shape and size of a sub-area in which the mobile object is placed, an image of the mobile object is positioned within boundaries of an image of the sub-area, such that the mobile object image has a centroid which is coincident with a centroid of the sub-area image; and when a shape and size of the mobile object is greater than a shape and size of a sub-area in which the mobile object is placed, an image of the mobile object will be positioned in the sub-area image to minimize any total overhang over boundaries of the sub-area image.
 5. A method for improving vehicle resolution in a real time simultaneous display of multiple vehicles in specific sub-areas of a lot on a GUI comprising the steps of: measuring approximate respective distances of respective vehicles from respective potentially occupiable specific slots of the lot; formulating at least one business environment rule based on relative compatibility of respective vehicles with respective slots indicative of relative probabilities of respective vehicles being found in respective slots; modifying the measured distances in accordance with the relative probabilities to provide respective adjusted distances; and, placing respective mobile-vehicles in respective slots located at least adjusted distances therefrom for display in the lot on the GUI. 